Only works server-side, client-side will be supported soon. And by using this instead of loop through getElementsByType() will significantly reduce the stress. Because you will have to get element from dbid a lot during scripting. sync = "none" : element data existed in server side or client side only, depends on where you call this function.Ĭalling function client side: Mostly you won't need to protect client side element data, so built in setElementData() is enough.sync = "all" : sync to server, the element's client and all other clients in game.sync = "one" : sync to server, and the element's client.newvalue : new value of the existing element data you want to change to.You will also find below an appendix of abbreviation. Below are some important links to our various official websites that will be referenced throughout this documentation. I've tested them after I received them, and I only got 1 major bug that I was able to fix in 1-2 minutes. 2nd The script has couple of smaller bugs in it yes. I don't like when people steal something, and then sell it. ![]() This resource uses both Markdown and Sphinx. Re: MTA Gamemode Owl Gaming v4.3.4.6 1st Be happy somebody shared it. ![]() ![]() ![]() element : The element you want to set data on. This documentation covers the official rules, lore, and tutorials of the OwlGaming Community.Exports.anticheat:setEld(element, index, value, sync) -Set new and protect an element data.
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